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VFX

Destruction of Century Buildings

SHOT 1




Responsible for all aspects




Breakdown Shot 1

PROJECT NAME

Century B Destruction


ROLE

Effects Technical Director

Lighting

Rendering

Composting

Editing


The objective of this personal project was to stretch my limits to produce a Hollywood standard Live Action Shot from scratch till the end on my own.


I used the base software of Autodesk 3d Studio Max and with the help of Cebas thinking particles did all the particle effects and rigid body dynamics.


I used FumeFX to drive all the pyro simulations and then went on to do the final renders on vray and composting on Foundry Nuke.


After the composting final grading was done using Da Vinci Resolve and the shot was finally concluded.

SOFTWARES USED

Destruction Of FoxPlaza

SHOT 2




Responsible for all the aspects ( Use Headphones )

PROJECT NAME

Destruction Of FoxPlaza

ROLE

Effects Technical Director

Lighting

Rendering

Composting

Editing


The objective of this personal project was to build further on my previous knowledge from Shot 1 and take it further to create an even more technically complex scene.


I used the base software of Autodesk 3d Studio Max and with the help of Cebas thinking particles did all the particle effects and rigid body dynamics.


I used FumeFX to drive all the pyro simulations and then went on to do the final renders on vray and composting on Foundry Nuke.



Nuke Compositing Screen Capture





Shot 2 Scene 1 Breakdown



Shot 2 Scene 2 Breakdown



Shot 2 Scene 3 Breakdown

SOFTWARES USED

Environment Creation

False light of Hope ( Use Headphones )

Arrival: The First Sighting ( Use Headphones )

PROJECT NAME

False Light of Hope

Arrival: The First Sighting


ROLE

Environment Creation


Fascinated by the Art of telling stories by games and their vast environments. False light of Hope and Arrival the first sighting were my attempt on conveying two different short stories through visuals and immersive sound.


Both of these visuals were used making Quixel Megascan Assets in Unreal Engine 5 and the sound was mixed in Premier Pro.

SOFTWARES USED

Texturing

SOFTWARES USED

“You are an artist,

not a style.

You can change

you can do different things.” – Jon Burgerman

GET ABSORBED INTO THE REALM OF SPACE

"Our interiors are an insight into our brains. It is a collaboration of design, art, humor, irony, functionality, and the street" – Anonymous

Technically Complex Project - EDEN

Event Space Design - Moonshine Meadery

Environmental Graphics - TONI AND GUY

Exhibition Design - Rollerblade

Sound Design - CRASH

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