Responsible for all aspects
Breakdown Shot 1
PROJECT NAME
Century B Destruction
ROLE
Effects Technical Director
Lighting
Rendering
Composting
Editing
The objective of this personal project was to stretch my limits to produce a Hollywood standard Live Action Shot from scratch till the end on my own.
I used the base software of Autodesk 3d Studio Max and with the help of Cebas thinking particles did all the particle effects and rigid body dynamics.
I used FumeFX to drive all the pyro simulations and then went on to do the final renders on vray and composting on Foundry Nuke.
After the composting final grading was done using Da Vinci Resolve and the shot was finally concluded.
Responsible for all the aspects ( Use Headphones )
PROJECT NAME
Destruction Of FoxPlaza
ROLE
Effects Technical Director
Lighting
Rendering
Composting
Editing
The objective of this personal project was to build further on my previous knowledge from Shot 1 and take it further to create an even more technically complex scene.
I used the base software of Autodesk 3d Studio Max and with the help of Cebas thinking particles did all the particle effects and rigid body dynamics.
I used FumeFX to drive all the pyro simulations and then went on to do the final renders on vray and composting on Foundry Nuke.
Nuke Compositing Screen Capture
Shot 2 Scene 1 Breakdown
Shot 2 Scene 2 Breakdown
Shot 2 Scene 3 Breakdown
False light of Hope ( Use Headphones )
Arrival: The First Sighting ( Use Headphones )
PROJECT NAME
False Light of Hope
Arrival: The First Sighting
ROLE
Environment Creation
Fascinated by the Art of telling stories by games and their vast environments. False light of Hope and Arrival the first sighting were my attempt on conveying two different short stories through visuals and immersive sound.
Both of these visuals were used making Quixel Megascan Assets in Unreal Engine 5 and the sound was mixed in Premier Pro.
not a style.
You can change
you can do different things.” – Jon Burgerman
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